Today is of the Cycle Of The Seventh Moon.
Current Season & Month:  , Year: 543 A.R. (ref)

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Ufaeria

A land that had laid for almost an eternity hidden from the rest of the Knowne Worlde, tucked away in the (until recently) unexplored southern Vericul Sea. It is home to the Long-Lived Races of the worlde. More about Ufaeria Map of Ufaeria
Ufaeria
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Journeys

Faulinor (DesertLands)

Harsh sandstorms, changing dunes, rocky terrain, and frightening desert creatures are only some of the things to fear in the perilous Desertlands of Northern Ufaeria, a giant wasteland. The heat is sweltering, and only a brave few dare tread this forsaken place. There is only one known race inhabiting the Desertlands today: the dreaded Serendesh, the Lizardmen. It is rumoured that the legendary grand oasis, the Urkabelle, is hidden somewhere in the Desertlands. It is there that the Lost City of Athêria, home of the Athêrians, has been rumored to be found. A few travelers who dare venture through the desert plains have claimed to see what they describe as ghosts of the Golden Ones, sometimes men, sometimes women ... but these claims are dismissed as mirages caused from the desert heat.

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Nanelire (River of Woe)

The river divides the Desertlands from the rest of Ufaeria, the waters themselves are swamp-like and infested with all sorts of creatures.

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Orodor (MountainLands)

A great spine of towering peaks guards the westernmost quarter of Ufaeria.Orodor is bordered to the north by the desert and the brackish River of Woe, and the south by the frozen barrens. To the east and west the primeval forest of the Greater and Lesser Falcons stretch, respectively. The mountains themselves tower with endless craggy peaks that seem to scrape the very sky itself. The range climbs so high that entire mountains--from base to summit--lie locked in eternal snows. Aside from the windswept barrens above the treeline, there are countless hidden valleys lush with flora and rife with game. Great snowmelt cascades from the high cliffs feed roaring rivers that dance and splash their way between crystal alpine lakes filled with aquatic life. Storms in the mountainlands are violent and deadly. They may come on swiftly in all seasons, and only an experienced local can tell if a day on the mountain will be beautiful and clear or dangerous with violent rains and thundersnow.


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Felkin Taure (Falcon Forest)

The Falcon Forests wrap themselves around Bear Mountain, the densest and thickest woods of which is Greater Falcon, found to Bear Mountain’s eastern side. Deep within Greater Falcon, the Kingdom of Elderwood can be found… somewhere anyways. Lesser Falcon is not nearly as deep as Greater Falcon, though it is home to a crew of bandits calling themselves the Brotherhood of the Falcon. Trolls can sometimes also be found roaming aimlessly throughout the forests.


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Liathildor (Grayhaven)

The great walled city of Liathildor stands atop the high cliffs at the edge of Pirate's Gulf. Most of the year, the pervasive mists from the cold waters shroud the city of mystics in fog. On clear days, the snow-capped mountains of Morkoorod loom above the dark veldt of the Lesser Falcon forest, while the Vericule sparkles below the sheer cliffs on which the city perches. Twin rapid-filled rivers run through the city, racing and splashing beneath stone bridgeway and between the granite block walls of its buildings. They plummet from the clifftops in great cascades down into the dark waters of the sea below. Frequent rains and abundant stonework from nearby quarries make Liathildor one of the cleanest cities in Arcane, though the same cannot be said of the sunken harbor quarter. The Elven mystics of The Order of Light rule Liathildor and the surrounding lands via council vote. Other races are allowed in Greyhaven, but are banned from the central citadel and are discouraged from living or doing business in any part of the city except the foreign quarter. Elvish is the official language of the city, all signage and documents are in such, and use of the common tongue is rare. Only pureblooded Liathildor elves are given the right of citizenship in Greyhaven.

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Rondor ( The Great Lands )

Commonly called "The Great Lands," this High Elf civilisation is much like that told in children's fairy tales. Elven homes are enchanted, the lands under their jurisdiction places of goodness. The Kingdom of the Aard'ky is fabled in the lands of men, and the highest aspiration of many an Uman is to slip into the arms of death while basking in the serenity of these elf lands. These Elves place a great deal of value on society. However, their cities are peaceful places, and the Elves all look out for one another. They have a royal bloodline, House Amanarel, that has lasted since the Age of Andor, and it is paid much heed among them. The High Elves of Rondor live in a constant relationship with nature, never taking more than they need and giving back ever more. They replenish the forests, gardens, and the plains constantly, ensuring that there will always be nature within their world. Other good-aligned races often regard them as the epitome of goodness. There is no doubt that the High Elves lead a fine life. The entire Kingdom of Rondor is surrounded by a white, fortified wall and guarded by great towers.

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Chalice Surf

Less of a city, and more of a large fishing township, the City of Chalice Surf is home to the newest settlers of Ufaeria, Umans. For the most, the "Surfmen" keep to themselves and are usually ignored by the Elven races. Some Elves look down upon these Umans as they've chosen to locate their city against the strip of Harbor Bay, or Blue Crab Reef as the Surfmen call it, ignorantly close to the holy sluiceway Fhaedin Silaeir. They have no royal bloodlines and are governed by an elected Mayor. The majority of Umans upon Ufaeria are farmers or fishermen.

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Haren Bandor ( Southern Barrens )

A antarctic border, the South of Ufaeria consists of the freezing cold, frost barrens. Only the Feeann'ky, Fuar'ky, and the Ice Drakes can survive long term in these permanently frosty climates. Ice Drakes roam the central Southern Barrens frequently, mainly found about the mountains or sometimes about the South Pine Forest, but they are very territorial about their habitat, thus forcing the two Elven races to either the Western or Eastern points of the Barrens. The longest river in Ufaeria, the Owainn, was created from the blood of such a creature. The river runs east to west across the Polarfields.

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